DAVID ARNOLD
GAME DESIGN DIRECTOR
>>> BAFTA-winning Game Design director and team leader. Curious, creative, analytical and hands-on. <<<
 LEGO Cat Island AdventureResponsible for design direction on this LEGO Fortnite map with 29m mins of play and 187k favs. |  UNO: Bridge ClashResponsible for design direction from concept to launch and into LiveOps on this Roblox translation of the UNO Card Game. 2m+ plays. |  Monopoly GamerLed the design for this innovative board game in conjunction with Nintendo. Taking it from an initial concept through to production. |
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 Happy Meal AppDesign direction for this global platform with millions of users worldwide, incorporating AAA IP including Toy Story, Lego Batman and Minions. 5M+ downloads across 117 territories. |  TOCA SocialDesign direction on this revolutionary immersive football experience at the 02 in London. Responsibilities include core mechanics design, balancing, product structure and UX. |  LEGO Smoothie OdysseyResponsible for design direction on this LEGO Fortnite map. |
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 Neohaven NoodlesI was creative lead on this G4C award finalist narrative-driven cooking game that teaches financial literacy. |  '...A brief history of Stunts' Wonderscope ARI was responsible for the overall design and narrative direction of the BAFTA-award winning AR story 'A brief history of stunts...' on the Wonderscope app. |  Danger Mouse: Extreme TurboI was responsible for leading the design for this extensive update that improved core gameplay and gave exciting new content. |
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 Siren SongOriginal concept and design direction for this rhythm action game on Meta HzW. |  Fungi FlowOriginal concept and design direction for this Mushroom Matching puzzle game on Meta HzW. |  LBE Concept DevelopmentDesign direction taking an early concept into a tangible design vision for a major new LBE venue using globally recognisable IP. |
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 Beep Beep Bop - Sky LiveDesign direction on this body motion multiplayer minigames collection made with SKY for their SKY Glass TV. |  XR R&DDesign direction for multiple unreleased R&D projects for a major technology company focusing on the affordances XR for unique play experiences. |  Robin Hood AdventuresI was responsible for setting the overall vision and concept design including core mechanics, loops, and narrative design. |
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 GenAI Games R&DDesign direction for multiple R&D projects around utilising GenAI to create unique gameplay for a major technology company. |  Pop UpResponsible for leading the design of this business sim game for the Prince's Trust. |  Micro Kingdoms: SensesI was lead designer on Micro Kingdoms: Senses. A collaboration with BBC to produce an amazing XR interactive nature documentary. Responsibilities include, UX design, narrative design, AI behaviour design, interaction design. |
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 Ordnance SurveryDesign direction for an unreleased geo-location AR game with OS. |  Zero ThreatI was responsible for leading the game design for this cyber security strategy game. |  SpongeBob SquarePantsLead designer on this SpongeBob SquarePants action game. |
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 V&A Secret SeekersLed the design for this on-site mobile browser game for the V&A. |  VALEO VR (CES)I was lead designer on this interactive VR experience showcasing the future of mobility at CES. |  VR MiningI was responsible for leading the design from concept through to delivery of this VR Mine training experience. |
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 Discovery RobotsI led the design of a series of STEM-based games for Discovery Robots on the Happy Meal app. |  Rugged RoversResponsible for production design on the multiplayer update, which saw the inclusion of networked play. |  Toy Story 4I was responsible for leading the overall design for Toy Story 4 on the Happy Meal app. |
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 HRP: Undercover Time ExplorerI was responsible for leading the design from concept through to delivery of this twine-based branching narrative adventure game. |  HRP: Story ShuffleI was responsible for leading the design from concept through to delivery. |  Monopoly Ultimate BankingI was responsible for fine tuning and balancing the game and finalising the UX of the card reader. |
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 Monopoly JackpotResponsible for final tuning and balancing. |  Cluedo 2016Responsible for final tuning and balancing. |  Beehive BedlamLed design from concept through to delivery. |
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 TimelineResponsible for leading the design from concept to delivery. |  JubJub Power BounceFire JubJub around the level as you try to break all the blocks and land to safety! |  Go5 Digital Trading CardsA digital trading cards platform on facebook. Go5 allows you to collect and trade hundreds of different cards as well as play mini games to unlock new features! |
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 Word Crunch DeluxeLead designer on this tile-based word game. |  CBBC All over the place EuropeResponsible for leading the design from concept through to delivery. |  REVOAn easy to learn mid-core strategy game. |
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 SEQUENCESEQUENCE is a fast on-the-button word memory game. I was lead designer. |
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