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DAVID ARNOLD

GAME DESIGN DIRECTOR

Anchor 1

>>> BAFTA-winning Game Design director and team leader. Curious, creative, analytical and hands-on. <<<
LEGO Cat Island Adventure

LEGO Cat Island Adventure

Responsible for design direction on this LEGO Fortnite map with 29m mins of play and 187k favs.

UNO: Bridge Clash

UNO: Bridge Clash

Responsible for design direction from concept to launch and into LiveOps on this Roblox translation of the UNO Card Game. 2m+ plays.

Monopoly Gamer

Monopoly Gamer

Led the design for this innovative board game in conjunction with Nintendo. Taking it from an initial concept through to production.

Happy Meal App

Happy Meal App

Design direction for this global platform with millions of users worldwide, incorporating AAA IP including Toy Story, Lego Batman and Minions. 5M+ downloads across 117 territories.

TOCA Social

TOCA Social

Design direction on this revolutionary immersive football experience at the 02 in London. Responsibilities include core mechanics design, balancing, product structure and UX.

LEGO Smoothie Odyssey

LEGO Smoothie Odyssey

Responsible for design direction on this LEGO Fortnite map.

Neohaven Noodles

Neohaven Noodles

I was creative lead on this G4C award finalist narrative-driven cooking game that teaches financial literacy.

'...A brief history of Stunts' Wonderscope AR

'...A brief history of Stunts' Wonderscope AR

I was responsible for the overall design and narrative direction of the BAFTA-award winning AR story 'A brief history of stunts...' on the Wonderscope app.

Danger Mouse: Extreme Turbo

Danger Mouse: Extreme Turbo

I was responsible for leading the design for this extensive update that improved core gameplay and gave exciting new content.

Siren Song

Siren Song

Original concept and design direction for this rhythm action game on Meta HzW.

Fungi Flow

Fungi Flow

Original concept and design direction for this Mushroom Matching puzzle game on Meta HzW.

LBE Concept Development

LBE Concept Development

Design direction taking an early concept into a tangible design vision for a major new LBE venue using globally recognisable IP.

Beep Beep Bop - Sky Live

Beep Beep Bop - Sky Live

Design direction on this body motion multiplayer minigames collection made with SKY for their SKY Glass TV.

XR R&D

XR R&D

Design direction for multiple unreleased R&D projects for a major technology company focusing on the affordances XR for unique play experiences.

Robin Hood Adventures

Robin Hood Adventures

I was responsible for setting the overall vision and concept design including core mechanics, loops, and narrative design.

GenAI Games R&D

GenAI Games R&D

Design direction for multiple R&D projects around utilising GenAI to create unique gameplay for a major technology company.

Pop Up

Pop Up

Responsible for leading the design of this business sim game for the Prince's Trust.

Micro Kingdoms: Senses

Micro Kingdoms: Senses

I was lead designer on Micro Kingdoms: Senses. A collaboration with BBC to produce an amazing XR interactive nature documentary. Responsibilities include, UX design, narrative design, AI behaviour design, interaction design.

Ordnance Survery

Ordnance Survery

Design direction for an unreleased geo-location AR game with OS.

Zero Threat

Zero Threat

I was responsible for leading the game design for this cyber security strategy game.

SpongeBob SquarePants

SpongeBob SquarePants

Lead designer on this SpongeBob SquarePants action game.

V&A Secret Seekers

V&A Secret Seekers

Led the design for this on-site mobile browser game for the V&A.

VALEO VR (CES)

VALEO VR (CES)

I was lead designer on this interactive VR experience showcasing the future of mobility at CES.

VR Mining

VR Mining

I was responsible for leading the design from concept through to delivery of this VR Mine training experience.

Discovery Robots

Discovery Robots

I led the design of a series of STEM-based games for Discovery Robots on the Happy Meal app.

Rugged Rovers

Rugged Rovers

Responsible for production design on the multiplayer update, which saw the inclusion of networked play.

Toy Story 4

Toy Story 4

I was responsible for leading the overall design for Toy Story 4 on the Happy Meal app.

HRP: Undercover Time Explorer

HRP: Undercover Time Explorer

I was responsible for leading the design from concept through to delivery of this twine-based branching narrative adventure game.

HRP: Story Shuffle

HRP: Story Shuffle

I was responsible for leading the design from concept through to delivery.

Monopoly Ultimate Banking

Monopoly Ultimate Banking

I was responsible for fine tuning and balancing the game and finalising the UX of the card reader.

Monopoly Jackpot

Monopoly Jackpot

Responsible for final tuning and balancing.

Cluedo 2016

Cluedo 2016

Responsible for final tuning and balancing.

Beehive Bedlam

Beehive Bedlam

Led design from concept through to delivery.

Timeline

Timeline

Responsible for leading the design from concept to delivery.

JubJub Power Bounce

JubJub Power Bounce

Fire JubJub around the level as you try to break all the blocks and land to safety!

Go5 Digital Trading Cards

Go5 Digital Trading Cards

A digital trading cards platform on facebook. Go5 allows you to collect and trade hundreds of different cards as well as play mini games to unlock new features!

Word Crunch Deluxe

Word Crunch Deluxe

Lead designer on this tile-based word game.

CBBC All over the place Europe

CBBC All over the place Europe

Responsible for leading the design from concept through to delivery.

REVO

REVO

An easy to learn mid-core strategy game.

SEQUENCE

SEQUENCE

SEQUENCE is a fast on-the-button word memory game. I was lead designer.

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